Free Facade Game No Download Demo

Posted on
Free Facade Game No Download Demo Rating: 9,6/10 47 reviews
Jump to navigationJump to search
Façade
Designer(s)
  • Michael Mateas
  • Andrew Stern
Platform(s)Microsoft Windows, macOS
ReleaseJuly 5, 2005
Genre(s)Interactive drama, interactive fiction
Mode(s)Single player

Façade is an artificial-intelligence-based interactive story created by Michael Mateas and Andrew Stern. It was the winner of the Grand Jury Prize at the 2006 Slamdance Independent Games Festival and has been exhibited at several international art shows.[1] In 2010, it was included as one of the titles in the book 1001 Video Games You Must Play Before You Die.[2]

Overview[edit]

Façade puts the player in the role of a close friend of Trip and Grace, a couple who recently invited the player to their New York City apartment for cocktails. This pleasant gathering, however, is somewhat damaged by the clear domestic confrontation between Grace and Trip upon the player's entry. Making full use of the incorporated language processing software, Façade allows the player to type sentences to 'speak' with the couple, either supporting them through their troubles, driving them farther apart, or being thrown out of the apartment.

Incorporating elements of both interactivity and drama, Façade takes advantage of voice acting and a 3-D environment, as well as natural language processing and other advanced artificial intelligence routines, to provide a robust interactive fiction experience. The player can take an active role in the conversation, pushing the topic one way or another, as in an interactive stage-play. These stage-plays are stored as script text files which can be read after the player has finished.

Façade was released for Microsoft Windows in July 2005, as a free download from the InteractiveStory.net web site.

As of 2006, the creators of Façade were developing another title called The Party,[3] however, in December 2013, Michael Mateas confirmed that they were not currently working on it.[4]

Plot events[edit]

Most playthroughs end with either Trip and Grace managing an initial reconciliation and telling the player they need to be alone, or being so offended by the player that Trip forcibly removes him or her from the apartment. However, with active intervention, it is possible to inspire the two to rediscover their love for one another, or to push one to leave the other – sometimes admitting a past affair, one of many events decided at random when play begins.

Because much of it is designed to simulate 'on-the-fly' reactions to the player's or other characters' actions, and because the scenario features a random series of events (such as what conversational topics are brought up, what drinks Trip wants to serve, etc.) it possesses a certain amount of replay value.

The parser through which the player communicates to the actors is also notable for its ability to recognize and accept a large number of complex commands and respond to them adequately. Many questions can be fully parsed by the engine and the actors can respond in a variety of ways dependent on their mood, random fluctuations, and the player's past actions. For example, in one scenario, Grace may respond favorably to the statement 'I love your decorations.', while in another context she may believe you are being condescending to her. Although not every statement made by the player will be successfully parsed, often the engine will pull related information and integrate it using the built-in voice acting clips. As such, proper spelling and grammar is almost always required for optimal player experience.

Awards and recognition[edit]

Façade won the Grand Jury Prize at the 2006 Slamdance Independent Games Festival; an early, incomplete version was a finalist at the 2004 Independent Games Festival. It has been exhibited at several international art shows including ISEA 2004 and Game/Play 2006, and was the subject of a feature article in both The Atlantic Monthly in November 2006[3] and Games for Windows: The Official Magazine in May 2007.[5]

Façade has been the basis for a great number of academic publications and presentations co-authored by Mateas and Stern, as well as contributing to Mateas's PhD dissertation from Carnegie Mellon.

It is celebrated for its ability to provide a close simulation of human interaction, albeit with flat-shaded 3D graphics and pre-recorded sound clips. Façade is also noted because the progression of conversation between the two characters Grace and Trip is rarely entirely the same, although it does cover the same major themes of dispassion, art and marriage.

Although the original installation file was extremely large even for broadband users (around 800 megabytes), it was included on several game magazine coverdisks, helping to bring it to the eyes of a greater number of gamers and other interested parties.[citation needed] In February 2006, a 167-megabyte version 1.1 was released, featuring better audio compression, as well as a version for macOS.

Reception[edit]

Façade has received a mixed reception: as technology and possibility it is widely considered a major advance in interactive drama, while opinions on how enjoyable it is to play are more divided.[6] Some find that when successful, it is very effective drama, while others find the drama to be a weak point. The open-ended narrative, with many possible outcomes, is often compared to Galatea by Emily Short.[7]

See also[edit]

Notes[edit]

  1. ^'CoC Professor Wins Slamdance Gamemaker Competition'. College of Computing. Georgia Institute of Technology. 2006-02-14. Retrieved 2014-09-24.
  2. ^Mott, Tony (2010). 1001 Video Games You Must Play Before You Die. London: Quintessence Editions Ltd. p. 615. ISBN978-1-74173-076-0.
  3. ^ ab'Sex, Lies and Videogames', by Jonathan Rauch in The Atlantic Monthly, November 2006
  4. ^Michael Mateas (3 December 2013). 'Michael Mateas' Twitter'. Retrieved 7 December 2013.
  5. ^'Type What You Feel'Archived 2009-08-19 at the Wayback Machine, by Evan Shamoon in Games for Windows: The Official Magazine, May 2007
  6. ^See Montfort and Murray for contrasting opinion
  7. ^Montfort and Murray both make this comparison.

External links[edit]

Unfortunately the home website has been sold, and does not contain the webpage of 'Façade.'

  • Façade - review by Nick Montfort from SPAG #41
  • Façade - review by Matthew Murray in Brass Lantern
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Façade_(video_game)&oldid=895694692'
Categories:
Hidden categories:
From Procedural Arts: Facade is an attempt to move beyond traditional branching or hyperlinked narrative to create a fully-realized, one-act interactive drama. Integrating an interdisciplinary set of artistic practices and artificial intelligence technologies, we have completed a five-year collaboration to engineer a novel architecture for supporting emotional, interactive character behavior and drama-managed plot. Within this architecture we have built a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the player experiences a story from a first-person perspective. Facade was publicly released as a freeware download or cd-rom in July 2005.

You, the player, using your own name and gender, play the character of a longtime friend of Grace and Trip, an attractive and materially successful couple in their early thirties. During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Trip's marriage. No one is safe as the accusations fly, sides are taken and irreversible decisions are forced to be made. By the end of this intense one-act play you will have changed the course of Grace and Trip's lives--motivating you to re-play the drama to find out how your interaction could make things turn out differently the next time.

read more +

What do you need to know about free software?